Bugs! That's a BUG!
We began this activity by having the students "think" about a time they made a mistake. After a few moments to think, I shared an example with the class. It went something like this, "One day, I was writing my name and wrote the wrong letter. I made a mistake! Everyone, what I did I make?" The class responded with, "You made a mistake!" I continued to build the excitement in the room. I asked if anyone wanted to share a mistake they had made with the class. After my first volunteer, I had the class respond to their idea by finishing my statement. I repeated the students mistake, "When he spilled his milk, he made a ______!" The class all joined in to finish my statement with mistake. Before calling on the next student, I introduced our concept for today's activity. I told the students, in programming when there is a mistake we call that a bug! So I changed my sentence frame to include this concept. Instead, I said, "When he spilled his milk, that' a BUG!" We continued to let students share examples of mistakes or problems. After each example, I repeated the mistake and the students responded with "That's a BUG!" This really helped the students develop a strong connection that in programming the word "BUG" means a problem, mistake or error! In programming we need to find bugs and fix them. When we fix problems, we call that debugging!
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During centers, all the students had an opportunity to continue working programming their alien Fuzz Friends through the mazes of Kodable!